I’ve been waiting for this day for a long time. I finally get to release my first Mac app. I’ve been sitting on this for quite some time now, waiting for a time when I’ve got nothing else to post. And in the mean time, I lost the source code for the Mac app, meaning I had to spend the last couple of days rewriting it from the Windows C# version.
A little back story. Way back in June, I released version 1.0 of a tic-tac-toe Windows app. It only supported a two-player mode. At the time of release, I suggested that I may write a version 2.0, that will include support for playing against the computer. I finished that version only a couple of days after releasing the first version, and, as I said, have been waiting to release it.
I’m glad I did. Recently, I’ve learned Objective-C. Meaning now I can release version 2.0 for both Windows and Mac. Both versions support the ability to play against the computer.
The Mac version
I believe it will only run on Lion, but it should be capable of running in 32-bit or 64-bit mode (probably should’ve taken a better look at the build settings).
The Windows version
Requires .NET Framework 2.0. If you could run the first version, you can run this one.
No, I have no plans to release a Linux version. Ever. Okay, maybe if Linux ever actually attains a decent level of market share… although I guess that’s still never.
I do, however, intend to release an iOS version. It will have features not in the Mac or Windows versions, and will cost $0.99. It’ll be a universal app, and I hope to have it in the App Store by the end of next month.