I know I said that last post would be my last Glitch post, but I kept digging through this old folder of screenshots I had, and figured I could squeeze out one more. At the time I downloaded the folder (it was for the one-year post a couple of months back), I had 157 screenshots. In the spirit in which I posted the sixteen in-game snaps I’d never published, I’ll also publish a selection of these screenshots I took with the best explanation I can come up with for what it’s about. Note: These explanations may turn into multi-paragraph ramblings explaining the many bugs I’ve known about at various times throughout my journey through Ur. Also, chat logs. Publishing a fair few of those as well. I’d publish all of them, but 157 images in one post is a little ridiculous. If I look through the folder and decide I have enough interesting images to warrant a future second post in this series, I’ll write one.
Taken in Anrasan Glance on the same night of the other Crowns Underground photo (January 13, 2011) of my celebratory one year post, we used the same technique here to get behind the stone. Jade attempted to patch the area so it would be impossible to do this again… she didn’t realize we were using a different method, and until the day of the game’s closing, it was still possible to use this technique to get behind the stone. The technique, discovered by Palindrome, involved following a person, who would accept the follow while you are jumping. This follow is then “broken,” and you are stuck following the person until they evade you. The follower would proceed to climb part way up a ladder, and the leader moves toward either the left or the right. The follower will then slide (still in ladder-climbing position) in a (random?) direction. Assuming the bottom of the ladder is lower than the highest point on the floor of that street, this technique could be used to get underground on a street.
There were two other hacks usable to get underground, at least to my knowledge. The first and simpler of these was the summon trick. If you stand facing right, with a wall to your right, the player you summon will be pushed underground. I accidentally discovered this bug along with Liza Throttlebottom during an attempt to grind subway badges. I summoned her to the station, standing immediately to the left of the gate. After she arrives, she’s to the right of it and able to get underground.
The second, and possibly the most complicated, is known as the “blending trick.” In the final days of the game, tis held a class to explain this one, however a few people (mostly members of the Game of Crowns group) have been aware of it for months. I’m not exactly sure from whom this trick originated. While it is the most complicated of the getting underground hacks, it also works on almost any street. The process for using this hack was as follows. Similar to both of the other hacks just mentioned, it requires a second person. One must be on a fast connection or computer, and the other on a slow one. The idea is for the person on the slow connection/computer to follow the person on the fast one. The person on the fast connection/computer will then change streets, and, as soon as possible, change back to the original street. If the second change is completed before the follower has a chance to load the new street, the follower will be on the final street, but with the paths of the street before. Once the follower is in an ideal location, the leader may then follow them to obtain access to the normally off-limits area.
Notice I said “almost” any street. We tried hacking The Other Drop using the blending trick, and this happened.
Stuff like this is why RM is awesome. My first experience of her involved one of the many tree wars I’ve taken part in. That’s how I got the impression that she was a “rule maniac.” She then did this to prove me wrong. Yes, that’s a patch in Timtim. =P
This awkward moment happened later that day. I really don’t know if any explaining is wanted or needed here…
One of two in a series of guide mishaps. Not sure how exactly he managed to do that. I blame WASD, despite the fact that none of those letters are involved here.
In case you haven’t seen the back story behind my perpetual ridicule of WASD controls, here it is again:
Sep 25 1:16:24AM Gwynne my meditation keps messing up when i type…
Sep 25 1:16:33AM Gwynne its not supposed to do that >.<
Sep 25 1:16:37AM You Precisely.
Sep 25 1:16:48AM You Using WASD as opposed to the arrow keys by any chance?
Sep 25 1:16:57AM Gwynne yeah?
Sep 25 1:17:07AM You I could never. It’s too illogical. D=
Sep 25 1:17:23AM Gwynne it took me a lot of getting used to xD
Sep 25 1:17:23AM You If anything, D should move you down, not right.
Sep 25 1:17:37AM Gwynne but theyre arranged like the arrow keys
Sep 25 1:17:43AM You S for… south, I guess?
Sep 25 1:18:46AM Gwynne if you wanna do it that way you could just have ULDR, wich are all over the place…
Sep 25 1:18:57AM You Exactly. First thing I’m fixing if TS hires me.
Sep 25 1:19:18AM Gwynne you are *not* changing WASD to ULDR
Sep 25 1:19:38AM You But… WASD doesn’t make any sense!
Sep 25 1:20:04AM Gwynne but its arranged like the arrow keys! its convenient!
Sep 25 1:20:21AM Gwynne it would be so hard to move using ULDR
Sep 25 1:20:37AM You I’m going to prove to you that ULDR works. Tomorrow, I’m going to modify my arrow move game to use ULDR as the controls.
Sep 25 1:20:59AM Gwynne omg >.<
Sep 25 1:21:29AM You http://justindaigle.com/files/ArrowMove.html Note: WASD doesn’t do anything. It never did, and it never will.
Sep 25 1:22:06AM Gwynne you are crazy…
Sep 25 1:22:30AM You For writing a game that expects one to use arrow keys?
Sep 25 1:23:04AM Gwynne for not seeing the reason in WASD.
Sep 25 1:23:16AM Gwynne my meditation messed up again! argh!
Sep 25 1:23:21AM Gwynne brb
Sep 25 1:23:24AM Gwynne just left 🙁
Sep 25 1:23:54AM Gwynne is here!
Sep 25 1:24:05AM R-e-l-a-x-i-n-g.
Sep 25 1:24:08AM Calm blue ocean.
Sep 25 1:24:11AM This is beautiful.
Sep 25 1:24:14AM You I’m not the one who can’t meditate whilst typing. 😉
Sep 25 1:24:15AM Good, good.
Sep 25 1:24:30AM Whoops. There it goes. That was relaxing. +363 mood, +363 energy, +0 iMG
Sep 25 1:24:36AM You Ha! There you go again.
Liza wasn’t quite a guide at this point, but, uh… kind of surprised they promoted her after this (just kidding, Liza’s awesome).
This key spawned every 40 seconds behind the pillar toward the right of Newcot Close in Groddle Forest. I managed to gain a level a day for my last several levels (after the iMG transition) using these keys. I would spend a few hours camping this key every game day, then enter the (then-new) basement seam streets from the Gregarious Grange Tower basement. Using diagrams like the one below, I would pick out high-value iMG quoins, then use /home and /leave, which would put me back in the Gregarious Grange basement, ready to repeat this process. While this method was not as efficient as a later method involving ticket to paradise upgrade cards, it was the best of its time (and also did not get nerfed until much later than the upgrade card method).
This diagram indicates the location of two high-iMG quoins in Piryan. There was a third 3k iMG quoin, but by the time its location was explained to me, I had already memorized the locations and didn’t update the diagram.
New day screen after one particular day of using the basement method of level grinding.
I think stuck buffs were caused by connection lag. The high jumper and moonwalk buffs were fun, but the sneezing and purple junk buffs didn’t do anything while stuck, if I recall correctly. This was my personal record of four. I probably could’ve gotten more, but I couldn’t think of anything else to add to these.
Pictured above was an experiment in staying in the Ancestral Lands past the timer expiration by means of taking turns with people who did not have the overwhelmed debuff. Palindrome later discovered a bug that allowed one to just clear the overwhelmed screen by opening then closing the iMG window. Using this bug, I quickly gained my last few AL’s achievements (it also had the added benefit of reliably spawning a Juju Bandit, one per street, from any trap).
One of two of my favorite bugs ever in Glitch, this one sort of came about by accident. A month or so before the actual discovery, TomC discussed with us the possibility of resetting a pickle by means of changing the TSID. At this point, however, doing so was thought impossible. I got bored one day and tried this:
Feb 18 12:08:39AM You Ooh… I wonder if I’m the first person to try this. Fill up your inventory, play with your pickle, then quickly pick up an item while it’s out of your inventory.
Feb 18 12:09:06AM You (if you don’t believe me when I say you won’t lose it, try it in your house)
Feb 18 12:09:26AM Lx Could do it with a cubi too.
Feb 18 12:11:04AM You Wait… I think I just discovered something more to this.
Feb 18 12:11:05AM Rayana would rather not try it with my pickle… it might glitch
Feb 18 12:11:18AM You So I did it with a named cubimal, and when the rock returned it, it lost its name.
Feb 18 12:11:28AM You Maybe, just maybe, it resets TSID’s?
Feb 18 12:11:58AM You If so, Justin Daigle ‘s Bargain GNG Bin is open for business!
Feb 18 12:11:58AM Vira has left
Feb 18 12:12:03AM Rayana would that generate an extra GNG?
Feb 18 12:12:11AM You If it resets the TSID? Yes.
Feb 18 12:13:48AM You Let’s help me keep track. Current pickle TSID: IA9H12OEHEO2B7O
Feb 18 12:15:03AM Meander Thralls has joined
Feb 18 12:15:07AM Bradamus Prime has left
Feb 18 12:16:47AM Humbabella has left
Feb 18 12:17:10AM Fur hey! its new person
Feb 18 12:17:11AM Fur hello
Feb 18 12:18:22AM Lx Meander’s been here before, but welcome back 🙂
Feb 18 12:19:13AM You Success!
Feb 18 12:19:18AM You Pickle TSID changed to IA9HPQM3IEO282V
Feb 18 12:19:52AM You Whether it’ll actually let me get a GNG out of it now is still up for debate.
Obviously, it worked. Again and again. It wasn’t patched until much later, after I was pretty bored with it (yes, it did get boring after awhile). Also, for whatever reason, they never fixed it on cubimals.
On that note, here’s a screenshot of my testing house, back when items were huge. I later made the GNG’s five to a shelf once items became smaller. I still don’t know why they did that. I preferred the huge items…
The Loudspeaker in the Rook Museum could be interacted with as though it were a human player, to an extent. I think it also had a player TSID.
This was shortly after the Great Moving Box disaster of 2012. For about a month, the Faded Heart item, which could ordinarily not be picked up or dropped, was stuck on many of our floors. I happened to screenshot this rare moment. It kind of bugs me though, the inconsistency between quest items… Faded Heart could not be picked up or dropped, but could be placed in an SDB. After the developers “fixed” it, Play Cube could not be picked up, dropped, traded, or placed in an SDB (although I discovered a workaround with Gwynne that would allow you to do so by placing it in a gift box, wrapping it, then giving the other player the gift box; I never got to test this method with a greeter stick, but it theoretically would’ve worked). And of course, then there was the conch. Not realizing they didn’t lock when placed in towers, this happened:
Sep 29 1:47:45AM Gwynne *you* could make the conch 😀
Sep 29 1:47:51AM You Riiiiight…
Sep 29 1:48:07AM You Considering you didn’t even know if you could do it, how do you expect me to do it? 0_o
Sep 29 1:48:33AM Gwynne *shrug* you could try…
Sep 29 1:48:54AM You I wouldn’t even know where to start. D=
Sep 29 1:48:58AM stoot barfield is here!
Sep 29 1:49:04AM Gwynne :O
Sep 29 1:49:09AM You Nice guest you got there!
Sep 29 1:49:13AM stoot barfield WHAT IS GOING ON HERE?!
Sep 29 1:49:13AM Gwynne xD
Sep 29 1:49:18AM stoot barfield high fived you! Mood +10
Sep 29 1:49:22AM You high fived stoot barfield. Energy -10
Sep 29 1:49:33AM stoot barfield I just came here for the Justin
Sep 29 1:49:38AM Gwynne lol
Sep 29 1:49:41AM stoot barfield BUT, Gwynne … can I tell you something?
Sep 29 1:49:46AM Gwynne sure 🙂
Sep 29 1:49:49AM You Heh. Am I somehow interesting?
Sep 29 1:49:49AM stoot barfield I will say it to you privately
Sep 29 1:49:52AM stoot barfield ready?
Sep 29 1:49:55AM Gwynne yes!
Sep 29 1:50:30AM stoot barfield thanks for the conch
Sep 29 1:50:37AM Gwynne stoooot…
Sep 29 1:50:49AM Gwynne thanks 🙂
Sep 29 1:51:04AM You Gwynne I’ll pick it up if anyone comes in
Sep 29 1:51:12AM You She must’ve been too shocked.
Sep 29 1:51:16AM Gwynne or i could just keep it…
Sep 29 1:51:20AM Gwynne lol
Along with the new tutorial came a set of streets known as Gentle Island. No, this is not a Gentle Island street. It’s Adanac in Groddle Forest. It’s where I got kicked out to. Unfortunately, I only got to go to one Gentle Island street, and I couldn’t figure out how to move around on it, which I was too preoccupied with to actually remember to take screenshots there. The means by which I got to Gentle Island involved following a new player on their home street, who would then return to Gentle Island, taking me with them. Simple!
This took place at a party in March. Pali and Liza suggested that stoot hire me. This was my dream in life. A dream I’ll never get to realize now. 🙁
Anyone remember this person? Somehow single-handedly broke the game for like eight to twelve hours. Yeah, me too. D=
I think they originally had one or two of those flower symbols in their name, which duplicated each time anything displaying it came up. The downtime sucked, but the forum topic that came as a result was pretty funny. This post was possibly my favorite.
I think they removed those characters from that person’s name, and most likely (hopefully) blocked it from being a valid character in usernames from then on out. However, they still allowed quite a few they probably shouldn’t have, including the hair space, which allowed me to use the name “Justin” despite the fact that it was taken (although it did inconvenience and confuse people who wished to send me mail, sorry!).
Finally in the “weird characters in people’s names” department, there was this. The Arabic characters in this person’s name somehow caused their level to appear before their name. I’d seen a lot of bugs in Glitch, but this one really weirded me out. Reminds me a little of this character people used to stick in their profile on forums, that would cause all the text to appear upside down.
This is a (poorly-made) concept I threw together on how to deal with the problem of multiple quest popups. When you had something like sixteen new quests, it was annoying. Close one popup, then another comes right back in your face. This was the bane of my existence for my first few minutes in-game at a point when I had a lot of quests I just didn’t feel like doing at the moment. So I proposed this alteration, a scrolling list that could be closed all at once.
And now, the final exploit in the history of Ur. Much like the GNG thing, this was sort of an accident. I had managed to stay in-game, running around and doing stuff, for about half an hour after the official closing. I left this makeshift memorial in honor of Gwynne, not really capable of thinking of something better considering the panic (looking back, I wish I would’ve left artifacts, or something that actually had value at that point). I think I pulled this off by having left the game open in Safari. When I later tried opening it in Chrome, it must’ve pulled the cached files, and with the servers still being up, allowed me to load the game. I then got kicked with some “logged in from multiple places” notification half an hour or so later (unfortunately, I’d closed the other window by this point… I may have gotten to stay even longer had I not done so). Although it might’ve been a manual thing done by staff, considering I kind of saw a couple of them in Cebarkul and tried talking to them. They never replied. 🙁
I did get mail from people noticing I was still in game though. xD